The objective is to formulate an original set of design principles, while acknowledging that this process will involve a blend of ideas. These ideas will include both those I conceive independently and those I encounter through reading or receive as suggestions from others—ideas that might not have crossed my mind previously. The plan is to list the fundamental/core design principles that are crucial1 for the development of a design system, be it a TV remote or car infotainment systems (which are of main interest) and use them to guide the process of analysis and review.
This blog also houses my continually evolving portfolio projects, which I use to showcase my growing skill set.
Infotainment Systems
Motivation
The reason I got into the field of infotainment design was that I always felt the automobile industry lagged behind in UI innovation compared to sectors such as mobile apps and websites. However with advances in technology and faster computation in smaller form factors, manufacturers now have the capacity to design intricate UI featuring 3D graphics and real-time rendering.
A prevailing concern of mine was the potential dominance of Apple and Google, extending beyond central screens to overtake even the instrument cluster and feared a future marked by monotonous designs. Yet, to their credit, their UI is cleaner in general compared to original designs of the manufacturer and their UX is much better.
Idea
My idea was to first learn the basics and the elements required and integral to the UI of these screens. Then the natural progression would involve learning to create similar UI using 3D game engines and then eventually, as I get more familiar with the software, harness the power of these engines to create visually sophisticated designs.